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- 21:02, 21 August 2008 How do I make my player move (hist) [1,536 bytes] RobinMonks (Talk | contribs) (New page: {{wrongtitle|How do I make my player move?}})
- 13:23, 16 August 2008 Transitioning from GM to C++ (hist) [48,272 bytes] Tuntis (Talk | contribs) (Written by Eyas.)
- 23:57, 3 August 2008 Ruby (hist) [342 bytes] Shadow Master (Talk | contribs) (New page: Ruby is an open source computer programming language initially developed by Yukihiro "Matz" Matsumoto. It a 'blend' of the creators favourite languages: *Perl *Smalltalk *Eiffel *Ada *...)
- 10:29, 31 July 2008 GM: List of surface functions (hist) [632 bytes] Eyas Sharaiha (Talk | contribs) (New page: *General Functions **{{GM|surface create}} **{{GM|surface exists}} **{{GM|surface free}} **{{GM|surface get height}} **{{GM|surface get texture}} **{{GM|surface get width}} **{{GM|surface ...)
- 14:00, 25 July 2008 Game Maker Community HUB/Game Maker 6 on Windows Vista (hist) [1,527 bytes] Eyas Sharaiha (Talk | contribs) (New page: Game Maker 6.x is '''incompatible''' with Windows Vista natively. This is due to the zlib compression that has been done on the '''Game_Maker.exe''' and the Game Maker '''runne...)
- 13:51, 25 July 2008 Game Maker Community HUB/Game Maker 7 on Windows Vista (hist) [2,006 bytes] Eyas Sharaiha (Talk | contribs) (New page: This is a list of Errors with Game Maker 7 and Windows Vista. '''Note:''' To deal with Activation problems, see this article. ==E...)
- 13:40, 25 July 2008 Game Maker Community HUB/Softwrap File Error (hist) [770 bytes] Eyas Sharaiha (Talk | contribs) (New page: (To fix this problem, please follow the steps below. <blockquote> #Navigate to this directory on your computer: C:\Documents and Settings\All Users\ #Right click the folder Documents #Sele...)
- 20:52, 24 July 2008 Game Maker Community HUB/Activation Problems (hist) [517 bytes] Eyas Sharaiha (Talk | contribs) (New page: ==Registration FAQs== {{:Game Maker Community HUB/FAQs/Game Maker Registration FAQs}} ==Dealing with Activation Problems== Many people have reported problems with getting their version 7 ...)
- 13:53, 24 July 2008 Game Maker Community HUB/Resources (hist) [290 bytes] RobinMonks (Talk | contribs) (New page: * Free Sprites * Game Design Articles * Game Design Sites * [[Resources/Textures & Backgrounds...)
- 13:34, 24 July 2008 Game Maker Community HUB/FAQs/Game Maker Registration FAQs (hist) [1,116 bytes] RobinMonks (Talk | contribs) (New page: '''Do I need to buy a new key to use Game Maker 7 Pro?''' *No. You can upgrade your previous Game Maker 5 or 6 key for free at this page: http://www.yoyogames.com/gamemaker/upgrade '''Whe...)
- 13:11, 24 July 2008 Game Maker Community HUB/Game Maker 7 FAQ (hist) [3,990 bytes] Eyas Sharaiha (Talk | contribs) (New page: ==Registration== '''Do I need to buy a new key to use Game Maker 7 Pro?''' *No. You can upgrade your previous Game Maker 5 or 6 key for free at this page: http://www.yoyogames.com/gamemake...)
- 12:51, 24 July 2008 Game Maker Community HUB (hist) [1,711 bytes] Eyas Sharaiha (Talk | contribs) (New page: {{Portal:Box-header | title=<big>Welcome Game Maker Community members!</big> |editpage=Game Maker Community HUB/Top |border=#B0BFD5 <!-- This is the color of the borders around Bo...)
- 12:50, 24 July 2008 Game Maker Community GUB/Top (hist) [568 bytes] Eyas Sharaiha (Talk | contribs) (New page: <div style="text-align: center;"> <p>Welcome Game Maker Community members! Need help? You can check out one of the following resources:</p> <p><big> [[Game Maker Community Hub/Game Mak...)
- 11:01, 24 July 2008 Graphics (hist) [1,136 bytes] Shadow Master (Talk | contribs) (New page: "Graphics" are a visual representation of something on a surface. In computing, graphics are the visual representation of just about anything on the computer monitor. Graphics are cons...)
- 17:50, 23 July 2008 Portal:Box-footer (hist) [194 bytes] RobinMonks (Talk | contribs) (New page: <div class="noprint" style="text-align:right; margin:0.3em 0.2em 0.2em 0.3em; padding:0.3em 0.2em 0.2em 0.3em;"><b>{{{1|}}}</b></div><div style="clear:both;"></div></div> <noinclude></noin...)
- 17:44, 23 July 2008 Portal:Box-header (hist) [2,632 bytes] RobinMonks (Talk | contribs) (New page: <div style="clear: both; <!-- -->position: relative; <!-- -->border: {{{border-type|solid}}} {{{titleborder|{{{border|#ababab}}}}}}; <!-- -->border-width: {{{bor...)
- 17:11, 23 July 2008 SDK (hist) [812 bytes] Shadow Master (Talk | contribs) (New page: An SDK ('''S'''oftware '''D'''evelopment '''K'''it) is a set of tools which allows programmers to create applications for specific software packages. Such tools often include debugging too...)
- 16:51, 23 July 2008 GM: depth (hist) [195 bytes] Shadow Master (Talk | contribs) (New page: In Game Maker, the depth of an object in a 2D game is how far from the screen an object appears. An object with a depth of 1000 will always behind an object with a depth of -1000, and vice...)
- 16:04, 23 July 2008 GM: Alarms (hist) [3,194 bytes] Eyas Sharaiha (Talk | contribs) (New page: {{tutorial|'''All versions of Game Maker.'''}} Alarms are something nearly every good game needs, anything that needs timing, needs an alarm (you can use timelines and these are discu...)
- 15:00, 23 July 2008 Microsoft EULA (hist) [166 bytes] Shadow Master (Talk | contribs) (New page: The Microsoft EULA is a software license agreement made between Microsoft and the consumer, when using Microsoft goods. It includes cover of copyright laws. {{stub}})
- 14:56, 23 July 2008 GM: and (hist) [233 bytes] Shadow Master (Talk | contribs) (New page: In Game Maker scripting, and (or &&) can be used to tie two or more conditions together before something happens. For example: if global.readskill>=5 && book = true && light = true ...)
- 14:53, 23 July 2008 Double jump (hist) [156 bytes] Shadow Master (Talk | contribs) (New page: A 'double jump' is a jumping move used predominantly in platform games, where the character can jump, and while in mid-air, jump again to gain extra height.)
- 14:50, 23 July 2008 GM: room goto (hist) [347 bytes] Shadow Master (Talk | contribs) (New page: room_goto( ); is a Game Maker command, which tells the game to go to a certain room when activated. For example: if restartpressed = true { room_goto(rm_main); })
- 14:44, 23 July 2008 Typo (hist) [187 bytes] Shadow Master (Talk | contribs) (New page: A typo is an accidental misspelling of a word on a computer. Typos occur when the user accidentaly presses the wrong letter on a keyboard, or presses it in the wrong order. Fot Exapmle...)
- 14:40, 23 July 2008 Linus Torvalds (hist) [289 bytes] Shadow Master (Talk | contribs) (New page: Linus Torvalds is the name of the man who played a pivotal role in the invention of the linux operating system. {{stub}})
- 14:39, 23 July 2008 Keyboard (hist) [85 bytes] Shadow Master (Talk | contribs) (New page: The keyboard is a piece of hardware, pivotal to the input of alphanumerical data.)
- 12:54, 23 July 2008 GM: false (hist) [133 bytes] Shadow Master (Talk | contribs) (New page: 'False' is the other boolean variable, opposite of true. So when a certain condition is not fulfilled, this condition will occur.)
- 12:52, 23 July 2008 ActionScript (hist) [126 bytes] Shadow Master (Talk | contribs) (New page: AcstionScript is the programming language used by flash programmers. ActionScript version 3.0 was recently released. {{stub}})
- 12:50, 23 July 2008 Storyline (hist) [108 bytes] Shadow Master (Talk | contribs) (New page: A 'Storyline' in a game is how the story told by the game progresses throughout the players quest. {{stub}})
- 12:48, 23 July 2008 Variables (hist) [363 bytes] Shadow Master (Talk | contribs) (New page: Variables, or singularly a variable, is a dynamic value. Meaning it is a value which can be changed during the code. For example if distance_to_object(obj_book)<=20 { global.learn+=1;...)
- 12:44, 23 July 2008 GM: true (hist) [310 bytes] Shadow Master (Talk | contribs) (New page: In Game Maker, 'true' is a boolean. This means that any variable assigned that value can only have 2 values, true of false. True is most commonly used in situations where something happen...)
- 12:41, 23 July 2008 GM: Messages (hist) [605 bytes] Leif902 (Talk | contribs) (New page: Besides shared data Game Maker also supports the sending of messages. Messages may be sent to any player or all players at once in either guaranteed or non-guaranteed mode ...)
- 12:26, 23 July 2008 GM: mplay player find (hist) [371 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_player_find()}} {{GMfunc|title=mplay_player_find()|image=|arguments=''none''|limit=''none''}} '''mplay_player_find''' finds all players in a game and returns the number...)
- 12:23, 23 July 2008 GM: mplay player id (hist) [324 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_player_id(num)}} {{GMfunc|title=mplay_player_id()|image=|arguments=num=The player's number|limit=''none''}} '''mplay_player_id''' returns the ID of the target player as...)
- 12:22, 23 July 2008 GM: mplay player name (hist) [330 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_player_name(num)}} {{GMfunc|title=mplay_player_name()|image=|arguments=num=The player's number|limit=''none''}} '''mplay_player_name''' returns the name of the target p...)
- 12:18, 23 July 2008 GM: mplay data mode (hist) [524 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_data_mode(guaranteed)}} {{GMfunc|title=mplay_data_mode()|image=|arguments=guaranteed=Use guaranteed transmission mode|limit=''none''}} '''mplay_data_mode''' sets weathe...)
- 12:16, 23 July 2008 GM: mplay data read (hist) [277 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_data_read(ind)}} {{GMfunc|title=mplay_data_read()|image=|arguments=ind=The index to read from (0-1,000,000)|limit=''none''}} '''mplay_data_read''' reads a value from th...)
- 12:13, 23 July 2008 Shared data (hist) [589 bytes] Leif902 (Talk | contribs) (New page: Shared data communication is a mechanism by which multilayer games can synchronize their data. There is an array of size 1,000,000 which is common to all entities of a game. Any entity of ...)
- 12:10, 23 July 2008 GM: mplay data write (hist) [320 bytes] Leif902 (Talk | contribs) (The GMKB article for some of these functions is so bad that I'm not even using it.)
- 12:07, 23 July 2008 GM: mplay session end (hist) [239 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_end()}} {{GMfunc|title=mplay_session_end()|image=|arguments=''none''|limit=''none''}} '''mplay_session_end''' ends the current session, but not the current conn...)
- 12:06, 23 July 2008 GM: mplay session status (hist) [299 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_status()}} {{GMfunc|title=mplay_session_status()|image=|arguments=''none''|limit=''none''}} '''mplay_session_status''' returns the status of the session: * 0 = ...)
- 12:04, 23 July 2008 GM: mplay session mode (hist) [340 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_mode(move)}} {{GMfunc|title=mplay_session_mode()|image=|arguments=move=Weather or not to move the host when the current host disconnects|limit=''none''}} '''mpl...)
- 11:59, 23 July 2008 GM: mplay session join (hist) [373 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_join(numb,playername)}} {{GMfunc|title=mplay_session_join()|image=|arguments=numb=The number of the session to join playername=The name of the player|limit=''no...)
- 11:55, 23 July 2008 GM: mplay session name (hist) [713 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_name(numb)}} {{GMfunc|title=mplay_session_name()|image=|arguments=numb=The number of the session (0 through the total number of sessions - 1)|limit=''none''}} '...)
- 11:50, 23 July 2008 GM: mplay session find (hist) [324 bytes] Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_find()}} {{GMfunc|title=mplay_session_find()|image=|arguments=''none''|limit=''none''}} '''mplay_session_find''' returns the number of sessions which are not fu...)
- 23:47, 22 July 2008 Color (hist) [420 bytes] Shadow Master (Talk | contribs) (New page: Humans see colour through a spectrum of 7 basic colors: *Red *Orange *Yellow *Green *Blue *Indigo *Violet Colours usage in games help to determine the mood and atmosphere.Dark colours cr...)
- 23:43, 22 July 2008 Word processor (hist) [153 bytes] Shadow Master (Talk | contribs) (New page: A word processor is a program which allows it's user to write into, using the keyboard. A common example of a word processor is microsoft word. {{stub}})
- 23:40, 22 July 2008 Background (hist) [325 bytes] Shadow Master (Talk | contribs) (New page: A background image is an image drawn or loaded into the game to be it's backdrop. Background images are particularly important in platform games. Backgrounds are generally used as images t...)
- 23:29, 22 July 2008 Web browser (hist) [244 bytes] Shadow Master (Talk | contribs) (New page: A web browser is a program which allows it's users to connect to the internet, through an internet service provider (or an ISP). == Examples of Web Browsers == *Firefox *Internet Explor...)
- 23:25, 22 July 2008 GM: room restart (hist) [297 bytes] Shadow Master (Talk | contribs) (New page: room_restart() is a built-in function in Game Maker, which is used to restart the current room, if a certain condition is met. There is a wide variety of uses for this function, such as if...)

