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  1. 21:02, 21 August 2008 ‎How do I make my player move (hist) ‎[1,536 bytes] ‎RobinMonks (Talk | contribs) (New page: {{wrongtitle|How do I make my player move?}})
  2. 13:23, 16 August 2008 ‎Transitioning from GM to C++ (hist) ‎[48,272 bytes] ‎Tuntis (Talk | contribs) (Written by Eyas.)
  3. 23:57, 3 August 2008 ‎Ruby (hist) ‎[342 bytes] ‎Shadow Master (Talk | contribs) (New page: Ruby is an open source computer programming language initially developed by Yukihiro "Matz" Matsumoto. It a 'blend' of the creators favourite languages: *Perl *Smalltalk *Eiffel *Ada *...)
  4. 10:29, 31 July 2008 ‎GM: List of surface functions (hist) ‎[632 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: *General Functions **{{GM|surface create}} **{{GM|surface exists}} **{{GM|surface free}} **{{GM|surface get height}} **{{GM|surface get texture}} **{{GM|surface get width}} **{{GM|surface ...)
  5. 14:00, 25 July 2008 ‎Game Maker Community HUB/Game Maker 6 on Windows Vista (hist) ‎[1,527 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: Game Maker 6.x is '''incompatible''' with Windows Vista natively. This is due to the zlib compression that has been done on the '''Game_Maker.exe''' and the Game Maker '''runne...)
  6. 13:51, 25 July 2008 ‎Game Maker Community HUB/Game Maker 7 on Windows Vista (hist) ‎[2,006 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: This is a list of Errors with Game Maker 7 and Windows Vista. '''Note:''' To deal with Activation problems, see this article. ==E...)
  7. 13:40, 25 July 2008 ‎Game Maker Community HUB/Softwrap File Error (hist) ‎[770 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: (To fix this problem, please follow the steps below. <blockquote> #Navigate to this directory on your computer: C:\Documents and Settings\All Users\ #Right click the folder Documents #Sele...)
  8. 20:52, 24 July 2008 ‎Game Maker Community HUB/Activation Problems (hist) ‎[517 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: ==Registration FAQs== {{:Game Maker Community HUB/FAQs/Game Maker Registration FAQs}} ==Dealing with Activation Problems== Many people have reported problems with getting their version 7 ...)
  9. 13:53, 24 July 2008 ‎Game Maker Community HUB/Resources (hist) ‎[290 bytes] ‎RobinMonks (Talk | contribs) (New page: * Free Sprites * Game Design Articles * Game Design Sites * [[Resources/Textures & Backgrounds...)
  10. 13:34, 24 July 2008 ‎Game Maker Community HUB/FAQs/Game Maker Registration FAQs (hist) ‎[1,116 bytes] ‎RobinMonks (Talk | contribs) (New page: '''Do I need to buy a new key to use Game Maker 7 Pro?''' *No. You can upgrade your previous Game Maker 5 or 6 key for free at this page: http://www.yoyogames.com/gamemaker/upgrade '''Whe...)
  11. 13:11, 24 July 2008 ‎Game Maker Community HUB/Game Maker 7 FAQ (hist) ‎[3,990 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: ==Registration== '''Do I need to buy a new key to use Game Maker 7 Pro?''' *No. You can upgrade your previous Game Maker 5 or 6 key for free at this page: http://www.yoyogames.com/gamemake...)
  12. 12:51, 24 July 2008 ‎Game Maker Community HUB (hist) ‎[1,711 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: {{Portal:Box-header | title=<big>Welcome Game Maker Community members!</big> |editpage=Game Maker Community HUB/Top |border=#B0BFD5 <!-- This is the color of the borders around Bo...)
  13. 12:50, 24 July 2008 ‎Game Maker Community GUB/Top (hist) ‎[568 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: <div style="text-align: center;"> <p>Welcome Game Maker Community members! Need help? You can check out one of the following resources:</p> <p><big> [[Game Maker Community Hub/Game Mak...)
  14. 11:01, 24 July 2008 ‎Graphics (hist) ‎[1,136 bytes] ‎Shadow Master (Talk | contribs) (New page: "Graphics" are a visual representation of something on a surface. In computing, graphics are the visual representation of just about anything on the computer monitor. Graphics are cons...)
  15. 17:50, 23 July 2008 ‎Portal:Box-footer (hist) ‎[194 bytes] ‎RobinMonks (Talk | contribs) (New page: <div class="noprint" style="text-align:right; margin:0.3em 0.2em 0.2em 0.3em; padding:0.3em 0.2em 0.2em 0.3em;"><b>{{{1|}}}</b></div><div style="clear:both;"></div></div> <noinclude></noin...)
  16. 17:44, 23 July 2008 ‎Portal:Box-header (hist) ‎[2,632 bytes] ‎RobinMonks (Talk | contribs) (New page: <div style="clear: both; <!-- -->position: relative; <!-- -->border: {{{border-type|solid}}} {{{titleborder|{{{border|#ababab}}}}}}; <!-- -->border-width: {{{bor...)
  17. 17:11, 23 July 2008 ‎SDK (hist) ‎[812 bytes] ‎Shadow Master (Talk | contribs) (New page: An SDK ('''S'''oftware '''D'''evelopment '''K'''it) is a set of tools which allows programmers to create applications for specific software packages. Such tools often include debugging too...)
  18. 16:51, 23 July 2008 ‎GM: depth (hist) ‎[195 bytes] ‎Shadow Master (Talk | contribs) (New page: In Game Maker, the depth of an object in a 2D game is how far from the screen an object appears. An object with a depth of 1000 will always behind an object with a depth of -1000, and vice...)
  19. 16:04, 23 July 2008 ‎GM: Alarms (hist) ‎[3,194 bytes] ‎Eyas Sharaiha (Talk | contribs) (New page: {{tutorial|'''All versions of Game Maker.'''}} Alarms are something nearly every good game needs, anything that needs timing, needs an alarm (you can use timelines and these are discu...)
  20. 15:00, 23 July 2008 ‎Microsoft EULA (hist) ‎[166 bytes] ‎Shadow Master (Talk | contribs) (New page: The Microsoft EULA is a software license agreement made between Microsoft and the consumer, when using Microsoft goods. It includes cover of copyright laws. {{stub}})
  21. 14:56, 23 July 2008 ‎GM: and (hist) ‎[233 bytes] ‎Shadow Master (Talk | contribs) (New page: In Game Maker scripting, and (or &&) can be used to tie two or more conditions together before something happens. For example: if global.readskill>=5 && book = true && light = true ...)
  22. 14:53, 23 July 2008 ‎Double jump (hist) ‎[156 bytes] ‎Shadow Master (Talk | contribs) (New page: A 'double jump' is a jumping move used predominantly in platform games, where the character can jump, and while in mid-air, jump again to gain extra height.)
  23. 14:50, 23 July 2008 ‎GM: room goto (hist) ‎[347 bytes] ‎Shadow Master (Talk | contribs) (New page: room_goto( ); is a Game Maker command, which tells the game to go to a certain room when activated. For example: if restartpressed = true { room_goto(rm_main); })
  24. 14:44, 23 July 2008 ‎Typo (hist) ‎[187 bytes] ‎Shadow Master (Talk | contribs) (New page: A typo is an accidental misspelling of a word on a computer. Typos occur when the user accidentaly presses the wrong letter on a keyboard, or presses it in the wrong order. Fot Exapmle...)
  25. 14:40, 23 July 2008 ‎Linus Torvalds (hist) ‎[289 bytes] ‎Shadow Master (Talk | contribs) (New page: Linus Torvalds is the name of the man who played a pivotal role in the invention of the linux operating system. {{stub}})
  26. 14:39, 23 July 2008 ‎Keyboard (hist) ‎[85 bytes] ‎Shadow Master (Talk | contribs) (New page: The keyboard is a piece of hardware, pivotal to the input of alphanumerical data.)
  27. 12:54, 23 July 2008 ‎GM: false (hist) ‎[133 bytes] ‎Shadow Master (Talk | contribs) (New page: 'False' is the other boolean variable, opposite of true. So when a certain condition is not fulfilled, this condition will occur.)
  28. 12:52, 23 July 2008 ‎ActionScript (hist) ‎[126 bytes] ‎Shadow Master (Talk | contribs) (New page: AcstionScript is the programming language used by flash programmers. ActionScript version 3.0 was recently released. {{stub}})
  29. 12:50, 23 July 2008 ‎Storyline (hist) ‎[108 bytes] ‎Shadow Master (Talk | contribs) (New page: A 'Storyline' in a game is how the story told by the game progresses throughout the players quest. {{stub}})
  30. 12:48, 23 July 2008 ‎Variables (hist) ‎[363 bytes] ‎Shadow Master (Talk | contribs) (New page: Variables, or singularly a variable, is a dynamic value. Meaning it is a value which can be changed during the code. For example if distance_to_object(obj_book)<=20 { global.learn+=1;...)
  31. 12:44, 23 July 2008 ‎GM: true (hist) ‎[310 bytes] ‎Shadow Master (Talk | contribs) (New page: In Game Maker, 'true' is a boolean. This means that any variable assigned that value can only have 2 values, true of false. True is most commonly used in situations where something happen...)
  32. 12:41, 23 July 2008 ‎GM: Messages (hist) ‎[605 bytes] ‎Leif902 (Talk | contribs) (New page: Besides shared data Game Maker also supports the sending of messages. Messages may be sent to any player or all players at once in either guaranteed or non-guaranteed mode ...)
  33. 12:26, 23 July 2008 ‎GM: mplay player find (hist) ‎[371 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_player_find()}} {{GMfunc|title=mplay_player_find()|image=|arguments=''none''|limit=''none''}} '''mplay_player_find''' finds all players in a game and returns the number...)
  34. 12:23, 23 July 2008 ‎GM: mplay player id (hist) ‎[324 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_player_id(num)}} {{GMfunc|title=mplay_player_id()|image=|arguments=num=The player's number|limit=''none''}} '''mplay_player_id''' returns the ID of the target player as...)
  35. 12:22, 23 July 2008 ‎GM: mplay player name (hist) ‎[330 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_player_name(num)}} {{GMfunc|title=mplay_player_name()|image=|arguments=num=The player's number|limit=''none''}} '''mplay_player_name''' returns the name of the target p...)
  36. 12:18, 23 July 2008 ‎GM: mplay data mode (hist) ‎[524 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_data_mode(guaranteed)}} {{GMfunc|title=mplay_data_mode()|image=|arguments=guaranteed=Use guaranteed transmission mode|limit=''none''}} '''mplay_data_mode''' sets weathe...)
  37. 12:16, 23 July 2008 ‎GM: mplay data read (hist) ‎[277 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_data_read(ind)}} {{GMfunc|title=mplay_data_read()|image=|arguments=ind=The index to read from (0-1,000,000)|limit=''none''}} '''mplay_data_read''' reads a value from th...)
  38. 12:13, 23 July 2008 ‎Shared data (hist) ‎[589 bytes] ‎Leif902 (Talk | contribs) (New page: Shared data communication is a mechanism by which multilayer games can synchronize their data. There is an array of size 1,000,000 which is common to all entities of a game. Any entity of ...)
  39. 12:10, 23 July 2008 ‎GM: mplay data write (hist) ‎[320 bytes] ‎Leif902 (Talk | contribs) (The GMKB article for some of these functions is so bad that I'm not even using it.)
  40. 12:07, 23 July 2008 ‎GM: mplay session end (hist) ‎[239 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_end()}} {{GMfunc|title=mplay_session_end()|image=|arguments=''none''|limit=''none''}} '''mplay_session_end''' ends the current session, but not the current conn...)
  41. 12:06, 23 July 2008 ‎GM: mplay session status (hist) ‎[299 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_status()}} {{GMfunc|title=mplay_session_status()|image=|arguments=''none''|limit=''none''}} '''mplay_session_status''' returns the status of the session: * 0 = ...)
  42. 12:04, 23 July 2008 ‎GM: mplay session mode (hist) ‎[340 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_mode(move)}} {{GMfunc|title=mplay_session_mode()|image=|arguments=move=Weather or not to move the host when the current host disconnects|limit=''none''}} '''mpl...)
  43. 11:59, 23 July 2008 ‎GM: mplay session join (hist) ‎[373 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_join(numb,playername)}} {{GMfunc|title=mplay_session_join()|image=|arguments=numb=The number of the session to join playername=The name of the player|limit=''no...)
  44. 11:55, 23 July 2008 ‎GM: mplay session name (hist) ‎[713 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_name(numb)}} {{GMfunc|title=mplay_session_name()|image=|arguments=numb=The number of the session (0 through the total number of sessions - 1)|limit=''none''}} '...)
  45. 11:50, 23 July 2008 ‎GM: mplay session find (hist) ‎[324 bytes] ‎Leif902 (Talk | contribs) (New page: {{wrongtitle|mplay_session_find()}} {{GMfunc|title=mplay_session_find()|image=|arguments=''none''|limit=''none''}} '''mplay_session_find''' returns the number of sessions which are not fu...)
  46. 23:47, 22 July 2008 ‎Color (hist) ‎[420 bytes] ‎Shadow Master (Talk | contribs) (New page: Humans see colour through a spectrum of 7 basic colors: *Red *Orange *Yellow *Green *Blue *Indigo *Violet Colours usage in games help to determine the mood and atmosphere.Dark colours cr...)
  47. 23:43, 22 July 2008 ‎Word processor (hist) ‎[153 bytes] ‎Shadow Master (Talk | contribs) (New page: A word processor is a program which allows it's user to write into, using the keyboard. A common example of a word processor is microsoft word. {{stub}})
  48. 23:40, 22 July 2008 ‎Background (hist) ‎[325 bytes] ‎Shadow Master (Talk | contribs) (New page: A background image is an image drawn or loaded into the game to be it's backdrop. Background images are particularly important in platform games. Backgrounds are generally used as images t...)
  49. 23:29, 22 July 2008 ‎Web browser (hist) ‎[244 bytes] ‎Shadow Master (Talk | contribs) (New page: A web browser is a program which allows it's users to connect to the internet, through an internet service provider (or an ISP). == Examples of Web Browsers == *Firefox *Internet Explor...)
  50. 23:25, 22 July 2008 ‎GM: room restart (hist) ‎[297 bytes] ‎Shadow Master (Talk | contribs) (New page: room_restart() is a built-in function in Game Maker, which is used to restart the current room, if a certain condition is met. There is a wide variety of uses for this function, such as if...)

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