Game Maker Language

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Game Maker Language (GML) is a scripting programming language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker. However, in the latest versions, all the drag-and-drop actions are based on GML rather than being separate from it.

GML has syntax and structures similar to other well-known programming languages like C++ (CPP) and Pascal, such as the switch structure and loops.

Many of Game Maker's features are accessible through the drag-and-drop interface, but GML extends the functionality by providing functions that are not usable through the drag-and-drop interface, such as file handling functions, online multiplayer functions and functions to call external DLLs.

In Game Maker, GML is used in conjunction with drag-and-drop. Unless the entire project is written in GML, scripts cannot be called without drag-and-drop actions, but all drag-and-drop actions may also be written in GML. Most projects consist of both GML and drag-and-drop actions, depending on the programmer's preferences.

GML is interpreted rather than compiled. GML is compiled to byte-code at program startup to speed up execution.

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