Game Maker 2.0
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Game Maker 2.0 appeared around September 2000, following Game Maker 1.4. Version 2.0 has boosted the downloads and popularity of Game Maker.
[edit] Complete List of Changes
- The program now uses DirectX for sounds when it is present. This highly improves sound quality. Moreover, it allows for sound effects.
- The user interface has been improved in many places. The game now runs in a separate window. Most forms have menus and toolbars, with additional functionality.
- It is now easy to make scrolling games in which only part of the room is visible.
- Many extensions of the built-in language, e.g. much improved file handling routines, better sound control, rotated text, more control over the way images are displayed, etc.
- Objects now have a depth variable and are drawn in order of depth, allowing e.g. for foreground and background object.
- The documentation has been largely rewritten, in particular the part about the built-in programming language.
- Large portions of the program have been rewritten to speed up processing. In particular code is now execute often twice as fast as before.
- Better looking high score list with more control.
- Many small changes:
- Placing multiple objects in one cell when designing rooms.
- Undo at many places.
- < F1 > shows help file, < Esc > quits the game.
- Full screen mode.
- You can now use jpeg files and metafiles for object images and backgrounds.
[edit] See Also
| Previous Game Maker 1.4 | Current Game Maker 2.0 | Next Game Maker 3.0 |

