GM: xstart

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xstart

Type: variable
Globalism: Local
Editable: Yes
The correct title of this article is xstart. It appears incorrectly here because of technical restrictions.

The xstart variable is a local variable that contains the starting x position of an object in the room.

[edit] Example

//this code would be placed in the step event or collision with enemy
//event because that would be when it needs to check if you health is
//out
if health < 1 then
{
 x = xstart;
 y = ystart;
 health = 100;
}

Note that this is not a read only variable, it can be changed:

//for a checkpoint
xstart = checkpoint.x;
ystart = checkpoint.y;
x = xstart;
y = ystart;

[edit] See Also

Content from Game Maker Knowledge Base, was used to expand this article. The content was contributed by cityscape.
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