GM: with
From GMpedia.org Wiki
|
with (expression) | |
| Type: | statement |
| Limitations: | none |
- The correct title of this article is with (expression). It appears incorrectly here because of technical restrictions.
with (expression)
{
coding;
}
The with statement simply executes coding with the object specified after the keyword with, as if it were expression. expression must be either an id, an object name, or a special object (all, self, other, noone). The with statement is very useful, and shouldn't be forgotten. coding is either executed for nothing, an instance, an object, everything, itself, or another (what we are in collision with).
[edit] Example
with (obj_enemy01)
{
// This will destroy the object obj_enemy01.
instance_destroy;
}
[edit] See Also
This article was originally found at the Game Maker Knowledge Base, contributed by Abyssal_Nuclei.
See the talk page for details
See the talk page for details

