GM: surface free
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- The correct title of this article is surface_free(id). It appears incorrectly here because of technical restrictions.
- The correct title of this article is surface_free(). It appears incorrectly here because of technical restrictions.
Arguments
id = name of the variable which holds the ID of the surface (see surface_create).
Limitations
none.
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
This function frees the memory used by the surface with the given ID. When a surface is freed, all what was drawn on the surface will be lost.
[edit] See Also
- Surfaces - a complete Game Maker tutorial in surfaces.
This article was originally found at the Game Maker Knowledge Base, contributed by Eyas Sharaiha.
See the talk page for details
See the talk page for details

