GM: sprite index
From GMpedia.org Wiki
- The correct title of this article is sprite_index. It appears incorrectly here because of technical restrictions.
|
sprite_index | |
| Type: | variable |
| Globalism: | Local |
| Editable: | Yes |
The sprite_index local variable is the variable that defines the Sprite that the object is currently using. When no sprite index is selected for an object, the value of -1 is assigned to sprite_index.
The variable sprite_index contains a real value and not a string value.
Since it is hard to memorize index numbers for each sprite, Game Maker automatically converts any sprite name used outside a comment or a string into a real number, which is the sprite index.
Therefore:
sprite_index=spr_player;
Would assign the the sprite spr_player to object this code has been performed with.

