GM: room height
From GMpedia.org Wiki
- The correct title of this article is room_height. It appears incorrectly here because of technical restrictions.
|
room_height | |
| Type: | variable |
| Globalism: | Global |
| Editable: | No |
This variable holds the height of the entire room (you need to use view_hview to get the size of the view inside the room). This variable is read-only, you cannot use this function to change the size of the room.
[edit] Example
// Create an object at the bottom of the room instance_create(100,room_height,obj_player);
In the example above, as you're using room_height, no matter what size the room is, the object will always be placed at the bottom. You can also use room_hieght to place objects in the middle of the screen. First, make sure the origins of the object is in the center then you divide room_heightby 2:
// Create and center the object horizontally in the room instance_create(100,room_height,obj_player);
[edit] See Also
This article was originally found at the Game Maker Knowledge Base, contributed by nickydude.
See the talk page for details
See the talk page for details

