GM: effect create above
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- The correct title of this article is effect_create_above(kind,x,y,size,color). It appears incorrectly here because of technical restrictions.
- The correct title of this article is effect_create_above(). It appears incorrectly here because of technical restrictions.
Arguments
kind = The kind of in built effect you want.
x = Horizontal position of effect
y = Vertical position of effect
size = The size of the effect:
- 0 - small
- 1 - medium
- 2 - large
color = The colour of the effect.
Limitations
none
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
effect_create_above will create one of the easy-to-use in built particle effects at a depth of -100000 which means it will be created over all instances unless the instance has a larger depth. x and y can be specific coordinates (124, 322), relative to self coordinates (the example above, placed in an objects collision event with another object will create the effect at the instances x & y position) or relative to other coordinates.
[edit] See Also
This article was originally found at the Game Maker Knowledge Base, contributed by nickydude.
See the talk page for details
See the talk page for details

