GM: draw surface tiled ext

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The correct title of this article is draw_surface_tiled_ext(id,x,y,xscale,yscale,color,alpha). It appears incorrectly here because of technical restrictions.
The correct title of this article is draw_surface_tiled_ext(). It appears incorrectly here because of technical restrictions.


Arguments

id = name of the variable which holds the ID of the surface (see surface_create).

x = Left position of surface to be drawn.

y = Top position of surface to be drawn.

xscale = Horizontal scaling of surface.

yscale = Vertical scaling of surface.

color = Colour blending color.

alpha = Transparency of surface.

Limitations

must be in Draw Event.

Note: Please remove limitations and port them in the "Remarks" section at the end of the article.

This function draws a surface with the given ID on the screen in the position x,y. The surface will be drawn to fill the entire room. Its width is scaled to xscale (where 1=no change) and its height is scaled to yscale (where 1=no change). It is drawn with a color blending value of color and transparency value of alpha (where 1=opaque).

[edit] See Also

This article was originally found at the Game Maker Knowledge Base, contributed by Eyas Sharaiha.
See the talk page for details
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