GM: draw surface tiled
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- The correct title of this article is draw_surface_tiled(id,x,y). It appears incorrectly here because of technical restrictions.
- The correct title of this article is draw_surface_tiled(). It appears incorrectly here because of technical restrictions.
Arguments
id = name of the variable which holds the ID of the surface (see surface_create).
x = Left position of surface to be tiled.
y = Top position of surface to be tiled.
Limitations
must be in Draw Event.
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
This function draws a surface with the given ID on the screen in the position x,y tiled to that it will fill the entire room.
[edit] See Also
- Surfaces - a complete Game Maker tutorial in surfaces.
This article was originally found at the Game Maker Knowledge Base, contributed by Eyas Sharaiha.
See the talk page for details
See the talk page for details

