GM: draw surface stretched ext
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- The correct title of this article is draw_surface_stretched_ext(id,x,y,w,h,color,alpha). It appears incorrectly here because of technical restrictions.
- The correct title of this article is draw_surface_stretched_ext(). It appears incorrectly here because of technical restrictions.
Arguments
id = name of the variable which holds the ID of the surface (see surface_create).
x = Left position of surface to be drawn.
y = Top position of surface to be drawn.
w = Width of surface to be drawn.
h = Height of surface to be drawn.
color = Colour blending color.
alpha = Transparency of surface.
Limitations
must be in Draw Event.
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
This function draws a surface with the given ID on the screen in the position x,y. The surface drawn will be stretched to have the width of w and height of h. It will have the color blending value of color and the transparency value of alpha (where 1=opaque).
[edit] See Also
- Surfaces - a complete Game Maker tutorial in surfaces.
This article was originally found at the Game Maker Knowledge Base, contributed by Eyas Sharaiha.
See the talk page for details
See the talk page for details

