GM: draw sprite tiled

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The correct title of this article is draw_sprite_tiled(sprite,subimg,x,y). It appears incorrectly here because of technical restrictions.
The correct title of this article is draw_sprite_tiled(). It appears incorrectly here because of technical restrictions.


Arguments

sprite = The name of the sprite you want to draw. This is the name you gave it when you created the sprite resource. subimg = This is the frame of the animation you want to draw. x = Sets the horizontal alignment of the whole grid of sprites. y = Sets the vertical alignment of the whole grid of sprites.

Limitations

must be in Draw Event or used with Surfaces.

Note: Please remove limitations and port them in the "Remarks" section at the end of the article.

This function tiles the sprite across the entire screen using the x and y as an offset. A ' -1 ' in the subimg means run the animation as normal.

This article was originally found at the Game Maker Knowledge Base, contributed by Flashback.
See the talk page for details
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