GM: draw set font

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The correct title of this article is draw_set_font(font). It appears incorrectly here because of technical restrictions.
The correct title of this article is draw_set_font(). It appears incorrectly here because of technical restrictions.


Arguments

font

Limitations

none

Note: Please remove limitations and port them in the "Remarks" section at the end of the article.

This function sets the font used for all subsequent text displays by specifying what font resource should be used.

[edit] See Also

This article was originally found at the Game Maker Knowledge Base, contributed by nickydude.
See the talk page for details
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