GM: d3d vertex texture

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The correct title of this article is d3d_vertex_texture(x,y,z,xtex,ytex). It appears incorrectly here because of technical restrictions.
The correct title of this article is d3d_vertex_texture(). It appears incorrectly here because of technical restrictions.


Arguments

x = x coordinate of the vertex to add

y = y coordinate of the vertex to add

z = z coordinate of the vertex to add

xtex = horisontal component of the texture coordinate

ytex = vertical component of the texture coordinate

Limitations

Registered

Note: Please remove limitations and port them in the "Remarks" section at the end of the article.

This function adds a vertex with a texture coordinate to the primitive currently being drawn. It will be drawn with the current drawing colour and drawing alpha. The parameters xtex and ytex will usually lie between 0 and 1. 0 being the left/top of the texture and 1 being right/bottom of the texture. All points in between can be represented using a number between 0 and 1. You can however put a number greater than 1 if you want the texture to repeat along the surface. You must set texture_set_repeat(true) to achieve this effect.

[edit] See Also

This article was originally found at the Game Maker Knowledge Base, contributed by monkey dude.
See the talk page for details
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