GM: d3d vertex color

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The correct title of this article is d3d_vertex_color(x,y,z,col,alpha). It appears incorrectly here because of technical restrictions.
The correct title of this article is d3d_vertex_color(). It appears incorrectly here because of technical restrictions.


Arguments

x = x coordinate of the vertex to add

y = y coordinate of the vertex to add

z = z coordinate of the vertex to add

col = colour of the point to be drawn

alpha = alpha of the point to be drawn

Limitations

Registered

Note: Please remove limitations and port them in the "Remarks" section at the end of the article.

This function adds a vertex to the primitive currently being drawn. It will be drawn with its own colour and alpha, specified in the function parameters.

[edit] See Also

This article was originally found at the Game Maker Knowledge Base, contributed by monkey dude.
See the talk page for details
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