GM: d3d vertex color
From GMpedia.org Wiki
- The correct title of this article is d3d_vertex_color(x,y,z,col,alpha). It appears incorrectly here because of technical restrictions.
- The correct title of this article is d3d_vertex_color(). It appears incorrectly here because of technical restrictions.
Arguments
x = x coordinate of the vertex to add
y = y coordinate of the vertex to add
z = z coordinate of the vertex to add
col = colour of the point to be drawn
alpha = alpha of the point to be drawn
Limitations
Registered
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
This function adds a vertex to the primitive currently being drawn. It will be drawn with its own colour and alpha, specified in the function parameters.
[edit] See Also
This article was originally found at the Game Maker Knowledge Base, contributed by monkey dude.
See the talk page for details
See the talk page for details

