GM: d3d vertex

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The correct title of this article is d3d_vertex(x,y,z). It appears incorrectly here because of technical restrictions.
The correct title of this article is d3d_vertex(). It appears incorrectly here because of technical restrictions.


Arguments

x = x coordinate of the vertex to add

y = y coordinate of the vertex to add

z = z coordinate of the vertex to add

Limitations

Registered

Note: Please remove limitations and port them in the "Remarks" section at the end of the article.

This function adds a vertex to the primitive currently being drawn. It will be drawn with the current drawing colour and drawing alpha.

[edit] See Also

This article was originally found at the Game Maker Knowledge Base, contributed by monkey dude.
See the talk page for details
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