GM: d3d vertex
From GMpedia.org Wiki
- The correct title of this article is d3d_vertex(x,y,z). It appears incorrectly here because of technical restrictions.
- The correct title of this article is d3d_vertex(). It appears incorrectly here because of technical restrictions.
Arguments
x = x coordinate of the vertex to add
y = y coordinate of the vertex to add
z = z coordinate of the vertex to add
Limitations
Registered
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
This function adds a vertex to the primitive currently being drawn. It will be drawn with the current drawing colour and drawing alpha.
[edit] See Also
This article was originally found at the Game Maker Knowledge Base, contributed by monkey dude.
See the talk page for details
See the talk page for details

