GM: d3d start
From GMpedia.org Wiki
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d3d_start | |
| Type: | function |
| Arguments: | None |
| Limitations: | Registered |
- The correct title of this article is d3d_start(). It appears incorrectly here because of technical restrictions.
The d3d_start() function initializes the 3D engine. In GM version 7.0, this function returns true when succesful.
When making games in 3D, some things are different. Normally, the room is viewed from a top view. In 3D mode, the room is viewed from the left side. You can also change the projection with d3d_set_projection.
Some of GM's features that work in 2D don't work in 3D mode:
- Particles
- Surfaces
Note that d3d_set_hidden and d3d_set_perspective are enabled by default.
[edit] See Also
- d3d_end()
Content from Game Maker Knowledge Base, was used to expand this article. The content was contributed by monkey dude.

