GM: d3d start

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d3d_start
 

Type: function
Arguments: None
Limitations: Registered
The correct title of this article is d3d_start(). It appears incorrectly here because of technical restrictions.

The d3d_start() function initializes the 3D engine. In GM version 7.0, this function returns true when succesful.

When making games in 3D, some things are different. Normally, the room is viewed from a top view. In 3D mode, the room is viewed from the left side. You can also change the projection with d3d_set_projection.

Some of GM's features that work in 2D don't work in 3D mode:

Note that d3d_set_hidden and d3d_set_perspective are enabled by default.

[edit] See Also

Content from Game Maker Knowledge Base, was used to expand this article. The content was contributed by monkey dude.
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