GM: d3d set fog
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d3d_set_fog | |
| Type: | function |
| Arguments: | 1: enabled 2: color 3: fog start 4: fog end |
| Limitations: | Registered |
- The correct title of this article is d3d_set_fog(). It appears incorrectly here because of technical restrictions.
The function d3d_set_fog is a d3d function in Game Maker used to set the fog in the 3D environment. When it is enabled, it has a color. The fog start indicates the radius relative to the viewpoint where the fog starts. The fog end indicates at which radius (also relative) objects will be completely invisible.

