GM: d3d primitive end
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- The correct title of this article is d3d_primitive_end(). It appears incorrectly here because of technical restrictions.
- The correct title of this article is d3d_primitive_end(). It appears incorrectly here because of technical restrictions.
Arguments
none
Limitations
Registered
Note: Please remove limitations and port them in the "Remarks" section at the end of the article.
This function Tells GM that you have stopped describing the primitive. This function also draws the primitive. It is very important you don't forget to call this at the end of describing your primitive, else your primitive will not be drawn.
[edit] See Also
This article was originally found at the Game Maker Knowledge Base, contributed by monkey dude.
See the talk page for details
See the talk page for details

