GM: Alarm event

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GM: Alarm redirects here, for a tutorial and information about the content of alarms in Game Maker, see GM: Alarms.
The Alarm Event in Game Maker is an event that executes its actions when an alarm that has been previously set reaches 0. The alarm counts down by 1 each step, until it reaches 0, which is when the corrosponding alarm event is executed. In GM 6.1 there are currently 12 alarm avents, ranging from alarm[0] to alarm[11].

[edit] See Also

GM: Events

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