From GMpedia.org Wiki
- GM: Alarm redirects here, for a tutorial and information about the content of alarms in Game Maker, see GM: Alarms.
The
Alarm Event in
Game Maker is an
event that executes its
actions when an alarm that has been previously set reaches 0. The alarm counts down by 1 each step, until it reaches 0, which is when the corrosponding alarm event is executed. In GM 6.1 there are currently 12 alarm avents, ranging from alarm[0] to alarm[11].
[edit] See Also
GM: Events